Each output of a video game world opened one of the questions that comes up most often is about the playing space. Today Playerone.tv offers simply to discover the full map of Far Cry 4, and its sheer size! In the picture below, so you can learn how to familiarize yourself with the area Kyrat, which will be accessible at the same time as the release of Far Cry 4 on PC, PS4, Xbox One, Xbox 360 and PS3 from November 18 2014.
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Looking a little more closely at the card game Far Cry 4, especially on the right, so we can see all the animals that will be able to hunt in Kyrat such as Elephants, Yaks, Rhinoceros, monkeys, bears and other fish. But the most interesting is provided by the discovery of Kyrat economic regions, divided into 6 large areas. As always in the series, Far Cry 4 also present checkpoints via the Radio Tours and places to release. If you want to know a bit more about the title before its release, we suggest you take a look at our exclusive gameplay video below, shot during our visit to Paris Games Week 2014.
here are a few more year out Killzone: Mercenary on PS Vita, one of the best games of the portable console from Sony, led by a talented team of Guerrilla Cambridge who pushed very far limits of the machine. How such a result he could be put in place? According Mathijs de Jonge, director of Killzone 3, the power of the PS Vita is almost as large as that of the PS3, and the resource requirements of very large development.
Yesterday, a livestream has allowed to learn a lot more about Guerrilla studios, on the occasion of 10th anniversary of the Killzone series. For example, we learned that the adventure of a development of a AAA video game on PS Vita requires almost as much as a PS3 game developers. Thus, Guerrilla Cambridge had to work more than 50 developers to complete the project Killzone: Mercenary. To successfully display graphics as beautiful on Vita, has the Guerrilla for nearly one and a half, adjust the Killzone 3 graphics engine so that it runs properly on Sony's portable, and two more years to develop the mobile version of Killzone. A challenge that developers necessarily comparable to resources that must be put in place to develop a headline on console.
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You remember Sony's assertion there a few months ago about his abandonment of big-budget games on PS Vita? This intervention by Guerrilla Games gives us a good reason of why and how. With a handheld that does not sell well outside of Japan, so it is understandable that the manufacturer does not want to release millions of dollars in projects that Vita will be amortized very difficult. Killzone: Mercenary he will be one of the last big exclusives Sony Vita alongside Uncharted: Golden Abyss? There's a good chance, and when you see the quality of FPS Guerrilla, we can only strongly disappointed not to see the portable console spit his guts more often, especially as Killzone: Mercenary has a gameplay content and also the height of some PS3 games and Xbox 360 ...